

In addition, it does simplify the code for us by a lot and helps us with any new features or additions requiring input. This rework allows us to not only support the Steam Deck better but also allows basically all Controllers, Joysticks, or other Gamepads to be used in SimAirport - the list of supported hardware is indeed rather long. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have now upgraded the whole system to use Rewired - a well-known and highly regarded input system for Unity.
SIMAIRPORT UPDATE UPDATE
March Update - Performance, Input and the Steam Deck Community Announcements Celebrating the launch of the Steam Deck, we're happy to bring you today's patch containing improvements to Input handling (including full Controller support!), several performance improvements, and a bunch of general bug fixes, too! Input Rework To support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system.
